Enchanting Mermaid
WATER 3

Enchanting Mermaid

  • ATK:
  • 1200

  • DEF:
  • 900

  • View:
  • 1426




A beautiful mermaid that lures voyagers to a watery grave.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 60
Deck 55

Enchanting Mermaid — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 55 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Enchanting Mermaid is a vanilla Normal Monster with no effect, so the score comes from what it converts into as material: a clean Level 3 WATER Fish body that fits generic Fusion, Synchro and Xyz requirements. Its 1200 ATK earns nothing. Deck presence in 14 decks across 10 archetypes, at about 2.4 copies per deck, and the absence of any negation or effect text keep it in the mid-50s. No combo or searcher evidence was supplied, so its starter and combo value is scored at the floor.

Axis scores

Axis Score Evidence
Accessibility 55 Live in hand and deck with no searcher or second card required, but no recorded starter or searched appearances exist in combo data (observed, deck count only).
Combo & Conversion 20 Does nothing on its own; the card text is flavor only and no combo boards were recorded (verified from text, observed as absent).
Resource Economy 35 No card advantage, refuel, or cost; a neutral 1-for-1 body with no return (verified from text).
Effect & Interaction 0 No effect, so no negation, removal, or disruption of any kind (verified from text).
Material Utility 70 Clean generic Level 3 WATER Fish body that converts into material with no effect to lose, which is the card's real value (inferred from text and level/attribute fit).
Resilience & Flexibility 45 Nothing to negate, so it cannot be stopped by an effect, but it also provides no recovery or multi-zone value (inferred from text).
Deck-Building Efficiency 80 Normal Monster with no garnet, lock, or restriction, and three copies are fine; cheap to run in any deck (verified from deck copies distribution).

Calculation

Weight profile: Primary role Material body / Normal, no secondary blend. Intrinsic ≈ 60, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)

Strengths

  • Clean generic Level 3 WATER Fish material body with no effect to lose
  • Plays in 14 decks across 10 archetypes with no garnet or restriction
  • No hidden costs or timing questions, so rules reliability is high

Weaknesses

  • No effect, so no interaction, negation, or card advantage
  • No recorded combo or starter role; combo value is text-only inference
  • High ATK-free body earns nothing beyond material and deck cost

Counters / choke points

  • Any effect that does not target a vanilla body still leaves it as a plain 1200 ATK monster, so there is little to answer
  • Opponent does not need to interact with it to play around it, since it is not a threat on its own

Best use

Material body for Level 3 Fusion, Synchro and Xyz summons, or a generic Normal filler. Decks: Dark Magician, Greed, Ninja. Suggested copies: 3.

Evidence & gaps

  • Verified: Normal Monster, Level 3, WATER, Fish, 1200 ATK / 900 DEF, no effect text beyond flavor; Copies distribution shows 3 copies in 10 of 14 decks
  • Observed: Present in 14 decks across 10 archetypes, pct per archetype as listed; Zero combo appearances recorded
  • Inferred: Level 3 WATER Fish fits generic Fusion, Synchro and Xyz material requirements; Converts into material even when no effect is needed, since it has none
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed legal no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only average starter count when present unavailable, so DeckResilience is partly assumed











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